MauroPalatucci
Multimedia and interaction designer. He has been a lecturer in Multimedia Design since 2001. He is currently a Level 1 Professor at the Academy of Fine Arts in Rome and a Professor of Interaction Design at ISIA Rome. He has served as scientific director and coordinator of the PhD programme in Interaction Design (ISIA Rome). He has delivered lectures and run workshops at various international academies and prestigious institutions. He co-founded the Monolito studio, through which he has designed and produced numerous interactive projects for museums and companies. He undertakes projects aimed at exploring new spaces for artistic expression, using multimedia technologies to investigate new visual and interactive grammars.
Three-year course (Audiovisual Techniques + Two-year Sculpture course + Education and Communication)
To conceptualise interactive relationships and methods for the development of multimedia projects. The course focuses on multimedia design and the technological possibilities it offers in relation to artistic expression, communication and aesthetics. Its aim is to provide tools to enhance creativity, analytical skills and imagination in the design of multimedia experiences. The exploration of possibilities, combined with the use of specific applications, creates a new cognitive space in which to develop research and experimentation methods that do not conform to traditional art education models. Given the theoretical and workshop-based nature of the course, educational experimentation with various software packages offers compositional possibilities that can be used as expressive tools to explore and generate new visual and interactive grammars.
Two-Year Programme (Multimedia Art)
This is an advanced-level course focusing on the creation of projects centred on multimedia and interactive art. The course is designed for students who already have a basic understanding of multimedia technologies and wish to develop their skills in this field. It is based on a combination of theoretical lectures, practical exercises and group projects. Students will have the opportunity to work on real-world projects and collaborate with other students and industry professionals. In addition, they will be encouraged to participate in workshops, exhibitions and conferences to stay up to date on technologies in the field of multimedia design.
Analysis of design processes and stages.
Research and design methodologies.
Study of interactivity techniques.
Software and digital tools for production.
Development of a multimedia art project.
Three-year course (Photography and Video, Communication and Art Education)
The course focuses on exploring the complexity of the forms of expression of multimedia languages and interactive culture in general, combining theory, practice and artistic research. Given the theoretical/workshop-based nature of the course, educational experimentation with various software packages provides compositional possibilities that can be used as expressive tools to explore and create visual experiments.
The course focuses on the development of an individual or group multimedia visual simulation on a specific topic assigned for the current year.
Two-year programme (Multimedia Art, Art Education and Communication)
This course provides the theoretical and practical tools for artistic experimentation with multimedia languages, with a particular focus on the interactive and relational possibilities offered by current physical computing technologies.
Practical experimentation with multimedia languages helps students to identify a range of theoretical and methodological tools for understanding and analysing contemporary artistic practices that make use of digital technologies. A key concept is digital dialectics as a method for recoding technologies, media and art forms, and for translating theoretical insights into practice within the constraints and limitations of the latter.
Furthermore, the theoretical components of the course provide an overview of how our visual and intellectual culture has changed with the advent of new media and interaction-based technologies, analysing key examples applied not only to artistic expression but also to the fields of design, motion graphics, multimedia installations, video games, expressive data visualisation and artificial intelligence.
Each student is encouraged and introduced to experimentation through the use of software and microcontrollers that interface with electronic sensory systems.